Creating effects like dust, particles, smoke, fire and water for use in media.
· Working in node based engines.
· Working with multiple render engines in Houdini and Blender.
· Using Houdini and EmberGen to produce 3D simulations for use in film.
· Organizing assets for use and keeping track of prepared effects for the compositor.
· Using physics and natural events to create believable simulations.
· Gathering reference work for realistic simulations
· Using programs like Houdini in tandem with Unreal Engine and EmberGen.
· Creating Unreal Game FX using textures and materials.